@ that room with the two floor-bots that the demo guy was trying over and over to get past. Technical question about this game... Was the game developed in an environment that literally limited the the number of colors, sprite sizes, sound capabilities to match those of the NES, or was it simply that the developers, as they worked on the game, would say "No, you can use that color because the NES didn't have access to it." or "Have to fix that song because it has more sound channels than the NES was capable of..."? EDIT: Also, do these clips have sound? I don't have speakers at work, but if they do I will play again after work hours with my headphones.