Discussion in 'Gaming' started by MetalmanDT, Dec 12, 2010.
360? What about PC, you fucking faggots Bethesda
Exclusivity deals are so fucking annoying, everyone is a little guilty..... but microsoft is the fucking worst by far.
I'm pretty sure the DLC was always going to come out on 360 first
I blame EA and Sony for starting it really. Sony with having the GTA games exclusive to PS2 for so long and then EA with the NFL license. Kinda started everything in motion. But yeah Microsoft is the worst now
Oh no, Xbox is getting the DLC first...guess I'll just have to be satisfied with my hundreds of mods available.
It isnt new news but that doesn't make it not annoying.
Back on this shit in anticipation of the DLC. Fuck I love this game.
I think I would be anticipating it more if I knew what the fuck it is.
I'll probably pick this up again once the DLC comes out. Haven't played this game in earnest or consistently since January. Still a great game, though.
I haven't wanted to play in a fair while, but I will when the DLC comes out.
Have a PC now that can run it, so I don't want to play on PS3
Have a save file on PS3 with about a million hours progress
So I will probably never play it again.
Just console your way up to your old character.
I seem to remember something about being able to transfer characters to PC? Maybe I'm making things up.
I know 360 save files can be converted to PC, but I don't think PS3 ones can.
I'm sure your PS3 character is unworthy of gracing your PC.
Ugh. I was in the village near Dragon Bridge and there were guards around, everything was fine. I was on my way back to Whiterun to dump stuff at my house. Somewhere on the road, I encountered one of those groups of 3 imperials with a Nord prisoner. Since I'm playing a Nord that allies with the Stormcloaks, I always take out these groups. I never get a bounty from doing this, because they aren't soldiers from any city, and it's always out in the wilderness where I find these groups anyway. So I did the thing where you just get in their way until they attack you... did all that, fine. Went on through Rorikstead, and instantly got attacked by Whiterun guards. They don't even ask to take me to jail or pay a fine. And even though I'm attacked first my bounty still goes up for killing them. I got close to Whiterun eventually they did the same thing. How do I fix this, and what the hell happened to make them do this?
Refusing to just fast travel to Whiterun.
Oh, and siding with those dirty rebels.
OH MY FUCKING GOD
Is this only available for xbox 360?
At first, it's bound to be released on PC and PS3 eventually.
Dawnguard is a triumph, I've been lucky enough to play it the last couple of days.
Having exhausted the base game now for a while clocking in at just under a couple of hundred hours on just one character alone I was looking for DG to revive the game for me.
That it did, and it actually has some of my favourite moments of the entire game in it.
Anyone on the fence about getting it, just do it.
Been wanting to play since release and just got back home to my 360. Brushing the dust off and getting it tonight
I find that is you usually just sheath your weapon in these situations they'll prompt to arrest you, unless you've been slaughtering motherfuckers for a while.
I downloaded the DLC on Tuesday, but only played 15 minutes of it or so. I'm just not in the mood to play Skyrim right now. I burned this game out big time. I do like how they added this new content to the base game, though.
Yeah, gotta love how winning the Civil War doesn't change anything about the game at all.
I think a flaw in the game is how every quest is seemingly always open. They clearly didn't want to lock people out of quest lines or anything.... which makes the game world seem less real as when you do complete quest chains it doesn't really change much of anything. If they were to have drastic changes after big quest events then it would either complicate other quest structures (which would be so time consuming to code out I dont blame them) or block some of them (should have done this).
Yeah, that would have been a great idea.
Yeah I agree, having no sense of urgency is great for completion, but really kills the atmosphere. Maybe removing time urgency could have been unlocked after beating the game or something, which could also be dumb. Problem is people would just do all quests before major quests and micromanage like that. Maybe whole game could have a time limit!
It could encourage more replayability instead of just exhausting a single 100+ hour playthrough you could have several 50 hour ones with different quests (since they would block off other ones), roleplaying a different type of character.
I have always felt this way with Bethesda games though, if I become the leader of the thieves guild I shouldn't also be able to become the leader of the mages guild. If I join the imperial army in the civil war I definitely shouldn't be able to turn around and do the dark brotherhood quest line and vice versa. Bethesda has never really taken this viewpoint on their games though while studios like Obsidian do (while giving ample opportunity to change your mind at the last second... BETRAYAL) and that is why their game worlds always seem more fleshed out.
The thing that kills me about this game...is how much better it could be.
If you actions like actually changed the flow of the game...it'd make you think so much harder about the decisions you make, and the gravity of them.
I know, I know, everyone hates gameplay where you can't UNDO something you've fucked up. Like how you couldn't reset your stats in D2...until a few years ago. But I think it's integral to making you CARE and be invested in a game.
If I'm doing the dark brotherhood quest line, and I end up with 20k bounties in every hold because I murdered somebody and then killed every guard in the city...I shouldn't just be able to go pay off my bounty or sit in jail for 5 seconds...if there were a real, permanent consequence I would handle the situation completely differently.
Same thing kid_gloves just mentioned as well..
If you actions
This is why New Vegas' RPG elements are so much better than Skyrim's. There's factions, but you can't support them all, and the decisions you make actually do affect things. Like Chrono said about killing people in holds and shit -- there's no bounties, but the people in the cities will hate you and attack you on sight, and you can't pay that off.
If you get into deep shit with the NCR or the Legion, they will attempt to kill you on sight, and you can't fix that, either. Once you become strongly aligned with one, the other will attempt to kill you. Obsidian rules.
I couldn't even finish New Vegas for almost the same problems and other similar issues. I felt like there was no priority at all in the universe so took my sweet ass time to get to vegas and by the time I did I didn't even care. I accidentally like mostly finished the game when I walked in too just being curious.
It's definitely much less linear than Skyrim is. Less people, less quests. I wish someone would strike that medium. I feel like Fallout 3 had a bigger, more diverse world with more cities. But New Vegas is a much better game.
Bacong, marry me.
New Vegas is better than Fallout 3?
That's either the best troll ever or the worst opinion I've ever read about a game.
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