So I just beat Stacking and it was pretty great. I clocked up 100% and wasn't bored at any point (I wish there was more!) So I just bought Costume Quest I'll see how that goes.
Costume Quest is money dude. I love the new downloadable game direction for double fine, it kinda harkens back to Tim Schafer's strengths where he can produce games with clever writing without being hampered by huge budgets and publishers.
played a bit of psychonauts, thought it was a well-done platformer but wasnt looking for something that casual at the time and quickly got bored.
what is casual about psychonauts? anyways that game is fantastic, it gets so amazing after the initial 2 levels that introduce the system. the fucking MILKMAN.
I just finished Costume Quest and it's simply one of the best games I've ever played. Gonna play the DLC tomorrow night. I can't remember any of the dialogue, except for the Arrested Development reference!
Costume Quest, huh? I might have a look into that. Is there a demo available? I'd also buy Stacking if I hadn't to beat like 5 games still.
There is. I liked the demo, but I was hesitant about how much fun it could be over a few hours. It was pretty much perfect, not a minute wasted.
decided to give psychonauts another go. this came turns me into such a completionist faggot like never before
No matter what the motive is - a tramp stamp will always be the gayest thing you can ever do to your body.
No, it's funny. He's a plumber and when i bend over (omg gay) people will see my plumber crack. It's intelligent and well thought out humor. Also people go : AHH MAAA GAAAWDD YOU HAVEE MARRIOO ON YO ASSS, SHEEEEEIIIIIIIIITTT!!! Was worth it.
one of the finest studios out there at the moment. indie spirit with access to all the funding they need, should they need it
well not quite, but I mean they have clout and contacts to many publishers who can help them put out what they want, their pure vision
They sure have a reputation, but after Brutal Legend flopped, I don't think many publishers are so willing to throw money at Schafer just because of his creativity. Hell, EA wouldn't even allow a Brutal Legend sequel, and games today have fucking sequels developed before the original is even released. I think these smaller games DF are putting out are a result of funds and fear of commitment, not just desire (which is the official reason they gave).
Well it's where the industry is heading (better profit margins, less risk) and it is very much what that team wants to be doing. A game like stacking doesn't get fully funded and released on major console DLC platforms without clout and connections. It is a delightful but odd and niche game
Me and a friend actually started talking about the idea of a company making SNES games again. I mean, how fucking bad ass would that be? I can say here and now, that if squeenix dropped ship, and started making FFXIV for Super Nintendo, I would fucking die of happiness.
would be so pimp, but beyond niche. there's actually a new Dreamcast game that coming soon, a scrolling shooter called Sturmwind:
What's the value apart from camp value? I mean that's just an arbitrary limit on the game's possibilities. If SE have a design and idea in mind for the next Final Fantasy that is really low key and that's what they want to do, then power to them, but what's the point of saying it has to be able to run on an SNES?
Yeah, I don't get that either. I'm all against the idea of some dev team nobody knows trying to mutilate a gaming series because they are "fans" and it's so "retro".
There are a lot of games these days with a purposely retro look, and sometimes a retro revival of an older play style.... but they almost always add in a number of advancements kinda like rewriting the book instead of just rehashing. Stuff like ClaDun: This is a RPG! I personally applaud this.
I just want to buy new snes games, damnit! And Square limiting itself is a fucking good thing! Look at FFXIII, all those shiny graphics and visual hooks, but hey, nothing else! Let's see them making a FFVI like game, the limits of the machine would force them to go back to good storytelling, good, catchy music, while still being able to provide a 40+ hours game experience. I'd take that over FFXII and FFXIII any day, fuck the haters.
I don't think there are many haters, in fact I think you'd have the bigger vote. What I mean is why the limit of the SNES? It's very dated hardware, it would be needlessly complex, and it wouldn't force them to do any of that stuff. It sounds like what you want is for them to be able to tell a good story with catchy music. They're creative processes, a good story will, of course, benefit from hard work, but if it isn't there it's not there. I'm not some hard work and focus away from writing a great novel, for example. I agree that FFXIII had a lot more flash than substance, but that's not just because we have more powerful computers now. Like I said, if Square Enix's next idea for a FF game includes less of a focus on producing a visually appealing game and more on the aspects that you mention you want, great, sounds like something I want to play, if not, whatever. They're the ones with the paintbrushes, they should paint what they want. Telling them they have a limit on how much processing power and memory the finished product can use is stupid. Also didn't square enix do exactly this like two years ago? Like, a FF4 sequel or something? Also I agree tylernol
Well, the consoles are of course always limited, PS3 can only do this much, blah blah... When I think back, I have to say, this console generation has been the worst so far, at least for me. Very few games really catch me, and gives me that... i don't know "good feeling" I just think along the lines of; What platform had the best games? SNES (some might say playstation, I say fuck you) So for me, I got the most (and still do) enjoyment from games on the SNES, so I'd like developers to make games for that platform. I guess, they could just be released on the virtual console, but actually being able go buy the cassettes, would be fucking badass. I guess it's just a way to really underline where the business is going, like Joe said.
Maybe I'm not explaining myself well. The "SNES" tag is arbitrary. The SNES didn't create those games you love as much as your cable box didn't create the TV shows you love. I probably agree, there's more games I love that were made to play on the SNES than anything else (if I had to hazard a guess), but the SNES itself wasn't influential to that decision. Note that I am not disputing the camp value of playing a new game on a cartridge. You're a muso, right? Your producer tells you you can only use really old recording equipment. A cool experiment, sure. Lots of people do it, even, but let's say you can't achieve the sound you want, does anybody benefit?
The whole point I'm making here is how arbitrary that sort of thing is. Do you think the four big boys of the 16 bit console generation all had the same specifications? Would you be happy with the game if it could run on a PC built a few years prior to the SNES? "SNES" and "16-bit" are stupid restrictions to have, because they have nothing to do with game design. I just don't know how you can think making a game that will run on a really old computer will be better than if it can't run on the really old computer. All the components (EDIT: okay, maybe not all the components, but I think my point is still clear) of whatever computers the games are designed for are just limitations that people work around, because that's the only way their game will be released. I'll make a suggestion as to what you really want - you wish that game developers were as good as they were when they were making games in the early 90s.
Oh yeah, definitely that. But hey, they made the new Megaman in 8 bit, and it was great. They took a pretty broken franchise and made it great again, by going back to it's roots. So I say, why not do this with some 16 bit stuff. And 16-bit isn't really a restriction when it's a choice. Why do developers bother making games for the DS when it's so obviously restricted in every way compared to the PS3 or Xbox 3-shitty? Because it's a choice, I don't see how making a 16-bit snes game would be any different than making a DS game instead of a High Def PS3 game.
I dont even get why he is complaining. What he wants is already happening, lots of big time developers are finding that they simply cant compete making 16 million dollar games, appease their fanbase, and turn a profit. A lot of them are starting to turn to less flashy emphasis on the graphics etc to make more affordable games where they can focus on more novel ideas and gameplay. Maybe he just isn't paying attention?
Yeah, I gotta say... some of the best gaming experiences I've had lately comes from these small indie studios like Double Fine, and the ones that do BIt Trip
Double Fine... indie.... i guess maybe. It isnt exactly indie in the traditional sense of being an upstart or anything but it is independently owned. It just seems weird calling something indie when the head/founder was/is a gaming superstar.
DS does different things, reaches different people, is under different licensing arrangements, costs less (generally) to develop for. Your best team might be unfamiliar with the PS3, you mightn't want any of the things the PS3 does different to the DS. I'm sure they would love to be able to do everything the PS3 and the DS allows them to in one game, but that technology doesn't exist. 16-bit is always a restriction if you're saying the game has to output in 16-bit. I've no problem with people making a choice with the design of the game. Megaman 9 (and to a lesser extent, 10) was a fantastic game, but make no mistake, you can't run that thing on your NES. It outputted in 16:9, 720p (I think), had online leaderboards, was distributed to people over the internet. It was a cool design, because it was a cool design, it's referred to as an 8-bit design for that purpose only, reference. Just like you would tell someone you heard this awesome metal song, it isn't awesome because it's metal, it's awesome because it's awesome. The best choice they made with the game was sticking to the old format - shooting, short and intricate level design, punishing difficulty and most of all, super tight platforming. Even though I personally loved the art design, I think they did a great job, all of these things could have been achieved with newer technology. Side note - PC gamers never talk about this, because they haven't had console wars and "generations" shoved down their throats their whole lives.
Exactly, so what's wrong with making an awesome 16-bit game? It would be awesome because it's awesome, not because it's made with top end graphics and outputted in 1080p I'm not saying the games of this generation would be BETTER on a SNES console, I just think it would be a cool thing to do, And I think we could enjoy a new SNES game just as much as the new Uncharted.